Episode 150?: Uncle Bob´s tips for Software Craftsmanship
In this podcast, we heard Bob
(better known as Uncle Bob) talking about Software Craftsmanship, a very
interesting title for what the architects (should) do. The first argument that
Bob tells us is the one I will be focusing on this article; the best kind of
architect is the one who codes. So, what did Bob meant with this?
As we have talked about on the
past entries, there is a big distinction between a boss and a leader; being the
latter the one that brings some kind of balance between directing and acting.
While the boss is the one that only points at what needs to be done, the leader
works with the team towards that goal. Bob points out that the separation of
leaders of the team from coding is a huge problem, that’s why architects must
get involved with the work that is being made.
Why is this important? Because
leaders that don’t get involved make critical decisions and then unbind themselves
from the project. This “urge” to get everyone involved in the project is the
reason why EX programming and the Software Craftsmanship surges. Something
curious mentioned in the podcast is that the Manifesto for Software
Craftsmanship is based on the Agile Manifesto, but with some added features;
focusing on well-crafted software, steadily adding value, building a community
of professionals and get productive partnerships.
Something curious that Bob
pointed out, was the importance of, not only knowing about the programming
language you are using, but also know inside-out the IDEs used. This helps
making faster code, quicker debugging, and applying other tools the IDE may have.
And one final observation was the importance of getting to know one dynamic, static,
functional and one logical language, as getting to know how each “paradigm”
works will improve the way people code and how they approach challenges.
Finally, the important part of software
projects that needs to be stressed out is that software leaders shouldn’t be segregated
from the coding teams; architects must act as a guide for the whole team to
tackle obstacles that initial “planning” could lead to. It is utterly important
that leaders can help by, not only proposing ideas, but implementing them.
References:
Martin Robert (2009). Software Craftsmanship. Produced by Software Engineering Radio, available on: http://www.se-radio.net/2009/11/episode-150-software-craftsmanship-with-bob-martin/
References:
Martin Robert (2009). Software Craftsmanship. Produced by Software Engineering Radio, available on: http://www.se-radio.net/2009/11/episode-150-software-craftsmanship-with-bob-martin/
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